

What it should be, what it needs to be, what fans want it to be, and what Nightdive wants it to be have all factored into its design at varying points. The whole reason System Shock has been gestating for so long is Nightdive has constantly wrestled with what the remake ought to represent. If this sounds a little confusing, don't worry. "If you look at that early prototype versus what we have now, it's an entirely different game, but essentially the same experience you would have, just the level of quality and polishing and everything that we've been able to put into it is at a level that we couldn't have imagined back then."

"The game that we're going to be launching soon, is the game that I think we were all dreaming of making, but that we didn't initially set out to make." Stephen Kick, co- founder of Nightdive Studios and co-director on System Shock.
